Now available: linotune on Android

I am very happy to announce that linotune is finally available also for Android, all versions from 2.3.3 on up! For two months the port has been tested by existing linotune customers, and the few problems that came up have all been fixed. (Technically the port remains in "beta testing", but that is only to hide it from the search engine on the Google Play Store.) Of course there is a huge variety of Android hardware; most but not all of it is capable of running linotune. It has been tested and found to run well on the following phones:

  • Samsung Galaxy A3
  • HTC Desire S with Android 2.3
  • Sony Xperia Z1 Compact (D5503) with Android 4.4
  • Motorola Moto E2 (XT1527) with Android 5.0
  • Motorola Moto E2 (XT1527) with Android 5.1
  • Sony Xperia M2 aqua (D2403) with Android 5.1
  • Motorola Moto G3 (XT1540-1550) with Android 6.0
  • HTC M9 with Android 6.0

and tablets:

  • Wacom Cintiq Companion Hybrid 13HD with Android 4.2
  • Samsung Galaxy Tab A SM 350 with Android 5.0.2
  • Google Nexus 7 with Android 6.0.1

It was found to be slow but useable on a first-generation Samsung Galaxy S (GT-I9000) with Android 2.3.6. A similarly old Samsung Galaxy Y (GT-S5360) can not run it as it does not support the ARM-v7 instruction set that is ubitquitous today. Note: from Android 5 onwards, Samsung devices do not have a ♯ or ♭ character; I would therefore avoid Samsung when purchasing a device specifically to run linotune.

On an Asus FHD 10 (ME302C) with Android 4.3 it was running only at 14 frames per second, too slow for serious use. This is a rather under-powered tablet with 10" high-resolution screen - so the lesson here is to avoid such a combination. If you are looking to buy an Android device specifically for linotune, I recommend a 7" tablet with good performance - large enough to operate the controls comfortably, but still small enough for the screen refresh to be efficient. It does not have to be a pricey top-end model, as long as you avoid the bottom end as well. It's feasible now to run linotune on $100 hardware!

To get linotune on your Android device, go here to become a beta tester. You will then see the link where you can purchase and download the app. The download costs a few Euros but comes with a two-week trial which extends to all devices that you sign in on with your Google account - so you can extensively test what works best for you. Continued operation for more than a few minutes at a time then requires the usual cross-platform license for each device.

Posted by lino on 15 Sep 2016

Old Versions Discontinued

As of 1 Apr 2016, linotune's license server is no longer permitting versions of linotune prior to 1.11 to run. If you're getting inexplicable "subscription expired" error messages, this is the likely reason. Simply upgrade to the latest version, and linotune will work again. This somewhat drastic step became necessary because of security flaws and zero-day exploits that became apparent in older versions of linotune, that could otherwise put your computer at risk.

Posted by lino on 15 Apr 2016

Linotune goes mobile

Update 17 Dec 2013: linotune for iOS™ is now available in the App Store!

Mobile devices clearly are the future of tuning. Fewer and fewer professionals are willing to lug a heavy electromechanical strobe around, and even laptops feel cumbersome compared to smartphones and tablets.

With that in mind, I spent most of October exploring various avenues for porting linotune to Android and iOS. While the Android port got bogged down for now by shortcomings of the available toolchains, the iOS port worked right away but frustrated me with terrible performance, updating at only about 2 frames per second.

Eventually though I managed to trace this to a version incompatibility in the toolchain - and fixing that proved to be the crucial breakthrough. To cut a long story short, here is the ultimate result:

Note that even though this is a first generation iPad, the frame rate is quite good, leading me to expect excellent performance on newer iOS devices. Though the user interface hasn't specifically been adapted for touchscreens, it works quite well on the tablet size. iPhones are best turned horizontal to operate the controls.

So where & when will it come out? Hopefully it will be in the App store by the end of the year! The release depends on successful conclusion of a licensing agreement and App Store approval. The download in the App Store will cost a few dollars (even for trials) to help cover the licensing costs and Apple's lion's share.

Will I be able to move my license between Windows/Mac and iPad/iPhone? Yes! The iOS port will use the same cross-platform licenses as on the other platforms, so you'll be able to move your license (up to once a week) between all of them.

Posted by lino on 1 Nov 2013